OpenAI research collection · 5 manuscripts · Source checked 2026-10-19
The idea in plain language
Some optimisation problems are so difficult that computers aim for a good approximation. This family claims proofs of the Unique Games Conjecture and several precise limits on how good efficient approximations can be.
Why it matters
Knowing which improvements are computationally hard can guide algorithm design. These are hardness results under specific definitions and assumptions, not a proof that all difficult computation is impossible.
Read the technical source claim
Proves Khot's Unique Games Conjecture. Independent direct reductions also establish NP-hardness, on unweighted graphs, of approximation beyond the Goemans–Williamson ratio for Max-Cut, below factor two for Vertex Cover, and within any fixed constant factor for Min-UnCut and directed feedback vertex set. These direct proofs use established PCP and Label Cover hardness results.
Read the manuscripts
Short excerpts below come from OpenAI's abstracts. The full abstract and original PDF preserve the paper's precise scope.
MANUSCRIPT 01
The Unique Games Theorem
We prove the Unique Games Conjecture. For every fixed ε,δ∈(0,1/2), we give a deterministic polynomial-time reduction from 3SAT to Unique Games over a fixed finite alphabet, with completeness at least 1-ε and soundness at most δ.
This PDF is listed in OpenAI's formalization catalogue. See the scope and dependencies before interpreting coverage.
New mathematical reasoning could help AI tackle harder scientific and computational problems. How reliably these skills transfer beyond mathematics will determine how much they contribute to general intelligence.